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With Hyper Threading disabled, our i7 4930K was able to push a minimum of 91fps and an average of 100fps. While Hyper Threading had no effect on our simulated quad-core system, it actually reduced our overall performance on our six-core system. It’s also worth noting that Hyper Threading had a negative performance impact on our six-core system. On the other hand, our simulated quad-core system had no trouble at all running the game with constant 60fps. Our simulated dual-core system was unable to provide an acceptable gaming experience as there were major stuttering issues even when Hyper Threading was enabled. Unfortunately, owners of dual-core systems will experience major performance issues in Metro Exodus. We also used the Extreme Quality setting as it comes with higher LOD settings (which obviously affect the CPU). For our CPU tests, we’ve lowered our resolution to 1280×720 and disabled Ray Tracing, DLSS, Hairworks and Advanced PhysX. This area has a huge draw distance, plants that are affected by the wind (even when not using PhysX) and can really stress both the CPU and the GPU. For both our CPU and GPU benchmark tests we used the Caspian/desert area. In order to find out how the game scales on multiple CPUs, we’ve simulated a dual-core and a quad-core system. This option affects a lot of things (like for example LOD, shadows, particles and textures) and it’s really puzzling as to why 4A Games did not provide any separate graphics settings like most games do these days. What’s really disappointing here though is that there is only one Global/Universal option for graphics, called “Quality”.
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Naturally, PC gamers can also enable/disable Ray Tracing, DLSS, Hairworks, Advanced PhysX and Tessellation. PC gamers can adjust the quality of Motion Blur (you cannot complete disable it), Texture Filtering and Shading Rate (this is a resolution scaler). Moreover, we decided to use DX12 instead of DX11 as there wasn’t any significant difference between these two APIs.ĤA Games has added very few graphics settings to tweak.
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As we’ve already said, Metro Exodus’ benchmark is more like a stress test and does not represent the in-game performance. As you will see, Metro Exodus is a really demanding game so there wasn’t any reason at all to test our GTX690.īefore continuing, we want to make it crystal clear that we did not use the built-in benchmark tool.
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These past couple of days we’ve been focusing on the game’s RTX effects but now, and after its day-1 update as well as the optimized drivers from both AMD and NVIDIA, it’s time to benchmark it and see how it performs on the PC platform.įor this PC Performance Analysis, we used an Intel i7 4930K (overclocked at 4.2Ghz) with 16GB of DDR3 RAM at 2133Mhz, AMD’s Radeon RX580 and RX Vega 64, NVIDIA’s RTX 2080Ti and GTX980Ti, Windows 10 64-bit, GeForce driver 418.91and the Radeon Software Adrenalin 2019 Edition 19.2.2. Metro Exodus is a game that a lot of PC gamers have been looking forward to.
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